
VODAFONE OMR
A wireless multiplayer experience was developed for OMR 2022, which is about agility as well as accuracy and a little sense of rhythm. The goal is to hit as many of the symbols that appear to the rhythm of the music as possible using the tools available and thus secure the high score. In the four rounds, fists, laser swords, firearms and finally a combined laser sword and firearm were equipped one after the other.
Sound design special features
Callback marker music
In order to make the goals appear according to the music, markers were placed at prominent points in the music event, which were then integrated into the game engine were read out via callback. Different marker naming made it possible to spawn different targets as needed.
Hit feedback
So that the users of the experience knew exactly that new targets had appeared and whether their actions were successful, clear audio feedback was implemented in addition to the visual one to draw attention to targets outside the field of view and to make a hit clearly recognizable as such.
Level of detail
In order to make the quieter phases between rounds more interesting and to encourage closer inspection of the equipment, different amounts of detail were implemented depending on the distance of the listener from the object and the sounds were divided into several events that were located at different parts of the object.