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I AM
Marco
Beck.

Audio Designer | Implementer
Games | VR
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I'm a dedicated sound designer since 2018 with a deep love for both gaming and creating captivating and believable interactive audio experiences. As a gamer myself, I understand the tremendous value of exceptional audio in games.

I am currently working as an Audio Designer at Rennsport.gg

My passion is using middleware like Wwise and FMOD, and seamlessly integrating them into different game engines, since to me it's one of the most satisfying things creating complex audio systems and interactions, hearing them work and thus enhancing the overall experience.

"If you stop wanting to improve, you stop being good" is my motto. I firmly believe in continuously improving my abilities, expanding my own horizon by learning skills I lack and thus delivering increasingly better audio that brings something unique and special to the final game.

Demo Reels
Game Audio Demo Reel 2024

Game Audio Demo Reel 2024

04:21
Airwiggles ImplemenTournament 2024 - Submission Demo Reel

Airwiggles ImplemenTournament 2024 - Submission Demo Reel

03:19
Airwiggles ImplemenTournament 2024 - FMOD Project Overview - Marco Beck

Airwiggles ImplemenTournament 2024 - FMOD Project Overview - Marco Beck

20:25
Footgun Underground Sound Design Reel 2024

Footgun Underground Sound Design Reel 2024

03:43
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01 QUALIFICATION

MY SOFTWARE KNOWLEDGE

FMOD Studio

Primary middleware

REAPER DAW

Primary DAW

Unity

Primary game engine

Wwise

Various courses and certifications

#C

Scripting for audio implementation

Unreal Engine 5

Extended knowledge for audio middleware implementation

UE5 Blueprints

Advanced knowledge for adding audio functionality

iZotope RX

Cleanup, repair and quality improvement

CryEngine

Functionality of the Audio Controls Editor for implementing audio middleware

MY SKILLS
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Sound Design

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Spatial Audio

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Audio Implementation

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Performance Optimization

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Interactive Music

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Voice-over

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VR Audio

QUALIFIKATION
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02 PORTFOLIO

Airwiggles Asteroids
Footgun Underground
Aufwind Poster
Essen 1887_edited
Flamecoach
Schumann
Vodafone Roadshow
Oddy

03 experience

since November 2024

Contract Audio Designer

Projekt: RENNSPORT

Sound Design and Audio Implementierung using FMOD Studio and Unreal Engine 5.

September 2024

Freelance Game Audio Designer

Project: Kinpath

Creation and implementation of sounds for the Kinpath demo for presentation at

Games Ground Berlin.

January 2024 - April 2024

Freelance Game Audio Designer

Project: Footgun: Underground

Realisation of the complete sound design and audio implementation with FMOD Studio and Unity.

Since December 2023

Freelance Game Audio Designer

March 2018 - November 2023

Audio Designer

Solely responsible for overseeing and executing the entire audio production process, from concept to final implementation, ensuring high-quality and immersive sound experiences in various projects.

Graduation 2017

Bachelor of Engineering (BEng)

2016 - 2017

WDR Cologne

Bachelor thesis

"Aesthetic and technical aspects of binaural music production"

For this purpose, I worked for the Funkhausorchester and the Philharmonic

2016

WDR Cologne

Mandatory student internship

3 months in radio play and music production (Funkhaus and Philharmonic)

2012 - 2017

Emden-Leer University

Media technology

Focus on audio technology, spatial audio, ambisonics

PORTFOLIO
ERFAHRUNG
KONTAKT
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CONTACT
  • LinkedIn

Danke für die Nachricht!

© 2023 Marco Beck. Created with Wix.com

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