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I AM
Marco
Beck.

Audio Designer & Implementer
Games/VR/AR/MR
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I'm a dedicated sound designer with over 6 years of experience and a deep love for both gaming and creating captivating and believable interactive audio experiences. As a gamer myself, I understand the tremendous value of exceptional audio in games.

My passion is using middleware like Wwise and FMOD, and seamlessly integrating them into different game engines, since to me it's one of the most satisfying things creating complex audio systems and interactions, hearing them work and thus enhancing the overall experience.

"If you stop wanting to improve, you stop being good" is my motto. I firmly believe in continuously improving my abilities, expanding my own horizon by learning skills I lack and thus delivering increasingly better audio that brings something unique and special to the final game.

Demo Reels

Demo Reels

Demo Reels
Game Sound Re-Design Demo Reel 2023

Game Sound Re-Design Demo Reel 2023

01:38
Play Video
Footgun Underground Sound Design Reel 2024

Footgun Underground Sound Design Reel 2024

03:43
Play Video
Technical Audio Implementation - Global Parameter Hold Value Trick

Technical Audio Implementation - Global Parameter Hold Value Trick

06:24
Play Video
Technical Audio Implementation - Realtime Mixer Effects Snapshots

Technical Audio Implementation - Realtime Mixer Effects Snapshots

12:12
Play Video
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01 QUALIFICATION

MY SOFTWARE KNOWLEDGE

FMOD Studio

Primary middleware

REAPER DAW

Primary DAW

Unity

Primary game engine

Wwise

Various courses and certifications

#C

Scripting for audio implementation

iZotope RX

Cleanup, repair and quality improvement

CryEngine

Functionality of the Audio Controls Editor for implementing audio middleware

Unreal Engine

Basic knowledge of the engine for implementing audio middleware

MY SKILLS
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Sound Design

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Spatial Audio

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Audio Implementation

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Performance Optimization

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Interactive Music

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Voice-over

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VR Audio

QUALIFIKATION
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02 PORTFOLIO

Footgun Underground
Aufwind Poster
Essen 1887_edited
Flamecoach
Schumann
Vodafone Roadshow
Oddy

03 Experience

January 2024 - April 2024

Freelance Game Audio Designer

Project Footgun: Underground

Realisation of the complete sound design and audio implementation with FMOD Studio and Unity.

Since December 2023

Freelance Game Audio Designer

March 2018 - November 2023

Audio Designer

Solely responsible for overseeing and executing the entire audio production process, from concept to final implementation, ensuring high-quality and immersive sound experiences in various projects.

Graduation 2017

Bachelor of Engineering (BEng)

2016 - 2017

WDR Cologne

Bachelor thesis

"Aesthetic and technical aspects of binaural music production"

For this purpose, I worked for the Funkhausorchester and the Philharmonic

2016

WDR Cologne

Mandatory student internship

3 months in radio play and music production (Funkhaus and Philharmonic)

2012 - 2017

Emden-Leer University

Media technology

Focus on audio technology, spatial audio, ambisonics

PORTFOLIO
ERFAHRUNG
KONTAKT
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CONTACT
  • LinkedIn

Danke für die Nachricht!

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