I AM
Marco
Beck.
Audio Designer & Implementer
Games/VR/AR/MR
I'm a dedicated sound designer with over 6 years of experience and a deep love for both gaming and creating captivating and believable interactive audio experiences. As a gamer myself, I understand the tremendous value of exceptional audio in games.
My passion is using middleware like Wwise and FMOD, and seamlessly integrating them into different game engines, since to me it's one of the most satisfying things creating complex audio systems and interactions, hearing them work and thus enhancing the overall experience.
"If you stop wanting to improve, you stop being good" is my motto. I firmly believe in continuously improving my abilities, expanding my own horizon by learning skills I lack and thus delivering increasingly better audio that brings something unique and special to the final game.
Demo Reels
Demo Reels
Game Sound Re-Design Demo Reel 2023
Footgun Underground Sound Design Reel 2024
Technical Audio Implementation - Global Parameter Hold Value Trick
Technical Audio Implementation - Realtime Mixer Effects Snapshots
01 QUALIFICATION
MY SOFTWARE KNOWLEDGE
FMOD Studio
Primary middleware
REAPER DAW
Primary DAW
Unity
Primary game engine
Wwise
Various courses and certifications
#C
Scripting for audio implementation
iZotope RX
Cleanup, repair and quality improvement
CryEngine
Functionality of the Audio Controls Editor for implementing audio middleware
Unreal Engine
Basic knowledge of the engine for implementing audio middleware
MY SKILLS
Sound Design
Spatial Audio
Audio Implementation
Performance Optimization
Interactive Music
Voice-over
VR Audio
02 PORTFOLIO
03 Experience
January 2024 - April 2024
Freelance Game Audio Designer
Project Footgun: Underground
Realisation of the complete sound design and audio implementation with FMOD Studio and Unity.
Since December 2023
Freelance Game Audio Designer
March 2018 - November 2023
Audio Designer
Solely responsible for overseeing and executing the entire audio production process, from concept to final implementation, ensuring high-quality and immersive sound experiences in various projects.
Graduation 2017
Bachelor of Engineering (BEng)
2016 - 2017
WDR Cologne
Bachelor thesis
"Aesthetic and technical aspects of binaural music production"
For this purpose, I worked for the Funkhausorchester and the Philharmonic
2016
WDR Cologne
Mandatory student internship
3 months in radio play and music production (Funkhaus and Philharmonic)
2012 - 2017
Emden-Leer University
Media technology
Focus on audio technology, spatial audio, ambisonics